An R.C.C. for the Beyond the Supernatural,
Heroes Unlimited and Nightspawn role playing game's.
Background: In the world of Nightspawn Immortals are a semi-mystical
mutant sub-race of human kind. They are born of normal human parents.
Before dark day their numbers were small, and only a few manifested their
full potential at any time. Since dark day their has been an explosion in
their numbers due the sudden increase in mystical energy on the Earth.
Most likely their numbers have always been this large, but few ever
manifested their powers and they lived out their lives not knowing they had
Older Immortals have established a fighting code among their
kind, which they try to teach to young members. This code dictates their
conduct when dealing with other Immortals, especially in fights. They are
required to respect any holy ground as sacred, and cannot fight on it. They
are required to respect a duel between other Immortals, and not interfere
or gang up on others of their kind. To break this code would bring down
the wraith of the oldest and most powerful Immortals. Most Immortals refuse
to kill young members of their kind unless absolutely necessary. A few
particularly evil ones do actively hunt young Immortals, seeing them as
Appearance: Immortals are human in appearance.
Note: In order to create a Immortal character you need a copy of
Heroes Unlimited Revised Second Edition.
Making a Heroes Unlimited style
Details: The Immortal represented here is loosely based on the
characters from the Highlander television series, with allowances made for
fitting them into the rules for Heroes Unlimited characters.
The Immortality ability grants them enhanced life-span, S.D.C. and hit
points, as well as resistance to disease.
The Extraordinary Physical Prowess ability grants them an increased
agility and an extra attack per melee, as well as the ability to dodge
The Healing Factor ability grants them even more hit points as well
as the ability to recover from any attack that hasn't killed them in
a short period of time.
The Immortal character class is suited for Nightspawn and Beyond the
Supernatural role playing game's. Immortals in Nightspawn are commonly associated with
the Underground Railroad or the Seekers. They use the experience table for
mutant characters provided in the Heroes Unlimited book. Their abilities
make them nearly equal to the average first level Nightspawn, with
the bonus of not needing to change into a Morphus, however lack special
Morphus bonuses, magic or Nightspawn talents. Their lack of an attack
that effects supernatural creatures, as well as enhanced agility has lead to
the habit of carrying some type of darkblade taken from a Hound. Player
characters should start with one or be allowed to take one by the G.M. from
their first combat should they win.
Additional material: In order to make these characters more like
those in the Highlander television series, you may wish to add that Immortals
cannot produce offspring, and that they have the ability to sense others
of their kind, similar to the Nightspawn power, but it only works between
Immortals. The sterility has little effect on game play, and the sensing
power is both an advantage and disadvantage, so it maintains balance.
Converted to Palladium role playing game rules by Mathew R. Ignash, November, 2001 (firstname.lastname@example.org)
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