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Ghosts of Albion & Chaos Bleeds

Amber Benson's Co-Writer on GoA Christopher Golden and his collegue Tom Sniegoski gave an interview in which they talk about Buffy, GoA and Chaos Bleeds.
We sorted out the questions about our series for you. To read the full interview click at the source link.

You’ve both collaborated with quite a few people. Anyone you look forward to working with again, and what is for you the easiest way to collaborate on a project?

TOM: I love collaborating with Chris, and I’ll do that anytime. I really enjoy working with Eric Powell. Devil Dinosaur, which we did last October for Marvel was one of the coolest things I’ve ever worked on. The artwork was freakin amazing. So yeah, I’d love to work with Eric again too . . . and I think we might be doing some Little Unholy Bastards back up stories for a Goon anthology sometime soon, so I might just get my wish.

CHRIS: Collaboration is almost always a case of playing tennis, writing a chapter and hitting it over the net, where your co-writer will edit it, write the next one, and hit it back. Sniegoski and I are still doing The Menagerie. Mignola and I are working together on Baltimore. I also have a plan to do a novel with Tim Lebbon, when we get the time, and Amber Benson and I are writing a new, original, dark fantasy novella called The Seven Whistlers.


You and Amber Benson did the Ghosts of Albion series initially for BBC online and now it’s turning into a book series. What’s the series about, and has much changed in transferring it into a book series?

CHRIS: Ghosts of Albion focuses on Tamara and William Swift, young and wealthy London siblings who have just inherited the magical abilities of their murdered grandfather, along with his duties as Protector of Albion—they’re now the magical defenders of the soul of England. Their allies include the ghosts of some of England’s most famous figures. The animated version that’s online is funnier and simpler than the book series, which is grittier and MUCH sexier. The first novel, Accursed, came out in November, and this September, you can pick up the second one, Witchery. Check out www.ghostsofalbion.net for more info, or to watch the animation, hear an audio book, or read free samples and an entire Ghosts Of Albion novella.

You’ve both written a lot in the Whedonverse. What attracts you to keep coming back?

CHRIS: Characters. I don’t really have any interest in Firefly. Not sure if that’s considered to be part of the “Whedonverse.” It’s more the Buffyverse that interests me. I haven’t done it in a while, but I’ve actually been flirting with the idea of doing a new Buffy story. I miss the characters very much. Their relationships, their sense of humor, their integrity, all of that. Joss did make the best toys.

TOM: Yeah, it’s all about the fun. Joss has created a really amazing group of characters, as well as playground to place them in.

How was it working on the Chaos Bleeds computer games?

CHRIS: Good and bad. On the first Buffy game, we wrote the script based on an existing story that we had only a little influence over.

TOM: Chao Bleeds was our first chance to come up with the entire story, as well as dialogue. Really fun stuff, but a crap load of work.

CHRIS: We wrote it from top to bottom, the story, the script, every damn thing. But from the moment we set out the level design for the game, it was chipped away. Our original plans were bigger than what we ended up with. Levels were dropped. Even then, I still think the story remains intact. I’m pleased with what we were able to do. What I’m NOT pleased with is that the game just doesn’t play as well as the first one. I think that’s a shame. Every video game site and magazine raved about the first one. But that one took three years to do. They wouldn’ t put it out until it was perfect, which is a good goal. The second game, the fighting engine isn’t nearly as smooth as the first one. Same with the camera controls. It takes a LOT away from the game play, as far as I’m concerned. I still enjoy it, and I haven’t heard many complaints, but it bugs me enough that I’ve only played about halfway through it. Eventually I’ll finish, just because you can’t not play your way through the story. It’d be like writing a movie and not going to see it.


posted by Laborratte
[by Team (Fractal Matter) ] [0 comments]

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