Buffy the Vampire Slayer Corebook Errata
Sometimes mistakes happen ... no matter how long we work on a book.
These mistakes will be fixed in future printings.

page 3:  Say it isn't so, not a typo in the Table of Contents.  Yes, Virginia, it's true.  How embarrassing!  What's most surprising is that four pairs of eyes looked at "Archeytpes" and saw "Archetypes."  Sigh.

page 34: The Acute/Impaired Senses Quality/Drawback should have specified that it has four (not five) versions: Eyesight, Hearing, Touch, and Smell/Taste.  The Werewolf Quality on page 51 includes the last of these as a Quality -- Acute Senses (Smell/Taste).

page 56:  The quote under the Mr. Fix-it skill should have been attributed to 5.15 I Was Made to Love You.  Also, the text should include the word "plumber," not "plummer."

page 60:  In the last paragraph of the New Slayer's background, "That makes me a feel a bit better" should be "That makes me feel a bit better." 

page 67:  The quote for the Martial Artist should refer to "your left cheek." 

page 68:  The Psychic should not have the Drawback "Charisma -1."   That Drawback does not exist in the BtVS RPG.  It should read "Bad Luck 1 (1)."

page 80: The Former Vampire Groupie's "Criminal Acts" skill should read simply "Crime."  Her Bow Shot Bonus should read 9, and the Through the Heart Bow Shot 6.  Unlike Getting Medieval, her Wild Card (Archery) skill does not suffer the -2 for Bow Shot.

page 82: The Amateur Hunter's Misfit Drawback should be worth 2 points, not 1.  Add in another level of Good Luck or Hard to Kill if you like.  Or use the extra point to take a new Quality or increase a skill.

page 84: Buffy should have the Psychic Visions Quality. 

page 88: Spike should have Languages 3 at least.  He knows English, Fyarl, and either Cantonese or Mandarin (he did spend a good portion of time in China).  No doubt he learned a few others during his more evil years, but we'll leave that to you to decide.

page 96:  At the end of Spike's seasonal adjustment paragraph, the last few words should read "and by three each for Season Two."

page 97: In Cordelia's adjustment, her name is spelled "Coredia".  That's just a pet name used by her father . . . yah, that's it . . . and . . . 

page 104: In Par Example, the Cast Member should have to tie or beat a value of 14, not 16.

page 109: Slight adjustment in the last four sentences of the Break Neck maneuver:

"If the total damage reduces the defender to -10 Life Points, she must pass a Survival Test (see p. 121) with an added penalty equal to the Success Levels of the Break Neck attack (in addition to any normal Survival Test modifiers; this is due to the very sensitive nature of the neck area for us normal human types).  If she fails, you get that telltale crunching sound with fatal results.  If the defender is a vampire and the successful attack reduces it to -10 Life Points, she has to pass a Survival Test (but no special modifiers are applied; undead aren’t so sensitive—in any sense of the word).  On a failure, her head is twisted off and he is dusted—gruesome but pretty impressive."

page 109: Decapitation is missing a Survival Test requirement.  It should read:

"Decapitation: Your basic samurai killing slash—it needs a sword, axe, or similar large scale cutting implement.  Decapitation uses a Dexterity and Getting Medieval - 5 roll, or the Combat Score - 5, but damage is multiplied by five (after Success Level bonuses are added and armor effects subtracted; damage type is not applied; weapon damage is listed on p. 240).  If the damage is enough to reduce the victim to -10 Life Points or less, a Survival Test is in order.  If that fails, the head comes off, and the rating of the show goes up to TV-M.  Flashy way to dust vampires (see p. 168)."

page 113:  The Wrestling Hold description is missing a roll.  After the attacker succeeds with a Grapple roll, she must make a Strenght and Kung Fu -2 (or Muscle Score -2) roll.  That roll provides the Success Levels for the -1 per Success Level hinderance on the defender.  The Combat Maneuvers table on page 239 has it right.

page 113:  Under Knockdowns, the text states that a character cannot attack for the remainder of the Turn she is knocked down.  After the first Turn, the prone penalty would apply until the character got up (which would take an action normally, no action on a Dexterity and Acrobatics roll).  The prone penalty on attack and defense actions is incorrect.  It should be -4, not -2.

page 115: Multiple shots with a gun degrade by -1 per shot, not one Success Level per shot.

page 116: Burst fire should have specified that it can be used more than once per Turn just like multiple shots with a semi-automatic gun.  Each subsequent burst loses one Success Level.

page 120:  The damage for the Submachine Gun should be 12, not 9.

page 123: The text under Breaking Things should clarify that damage types (Slash/stab, Bullet, etc.) modifiers are inapplicable to inanimate objects.

page 124-125:  The sample combat contains a couple of errors.  Rather than tying to explain where they are, we have included a complete copy of the example with revisions.

page 156: Add Attractiveness +3 to Amy Madison's Special Abilities.

page 156: Add Attractiveness +2 to Harmony Kendall's Special Abilities.

page 158: Add Attractiveness +3 to Jenny Calendar's Special Abilities.

page 168: The vamp is entitled to a Survival Test just like anyone else before decapitation and dusting (see errata above concerning page 109).

Page 169: Brand-new vamp’s Bite Score should be 14, and the damage 18.

Page 170: Vampire minion’s Bite damage should be 19.

page 172: Add Attractiveness +3 to Darla's Special Abilities.  Add Attractiveness +4 to Dracula's Special Abilities.

page 177: Add Attractiveness -5 to the Judge's Special Abilities.

page 178: Add Attractiveness -4 to the Sister of Jhe's Special Abilities.  Add Attractiveness -6 to the Telepath Demon's Special Abilities.

page 180: The jump cite for the demon ability is wrong under the Natural Attacks heading.  It should be p. 175, not p. 165.

page 181: Add Attractiveness -8 (as monster) to Ms. Natalie French's Special Abilities.

page 184: Add Attractiveness -6 (as monster) to James/Grace's Special Abilities.  Add Attractiveness -4 to Daryl Epps' Special Abilities.

page 187: Add Attractiveness -3 to the Master's Special Abilities.  Add Attractiveness +3 to Drusilla's Special Abilities.

page 189: Add Attractiveness +2 (as Mayor)/-8 (as monster) to the Mayor's Special Abilities.  Also, his Life Points in True Demon form are understated.  They should be 400.

page 190: Add Attractiveness -6 to Adam's Special Abilities.  Also, his Dodge should be 24, same as his Combat Score.  He often chose not to dodge, but that doesn't undermine his abilities.

page 191: Add Attractiveness +4 to Glory's Special Abilities.

page 228:  The quote from 4.20 The Yoko Factor under the Mr., Mrs., and Miss heading should have been attributed to Riley, not Buffy.

page 240:  The damage for the Pistol Crossbow should be 10, not 1.  The damage for the Submachine Gun should be 12, not 9.

page 240:  The ranges for pistols and rifles are provided on page 115.  Information on which weapons use which ranges classes was omitted on the Base Damage Table notes section.  It is as follows:

Pistol ranges: Big Ass Pistol, Big Pistol, Bow, Crossbow, Pistol, Pistol Crossbow, Popgun, Shotgun, Submachine Gun, Taser Rifle

Rifle ranges: Assault Rifle, Hunting Rifle

Unisystem

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