Q: If a character starts the game with the
Enchanted/Superscience Item Quality, how do you determine the success
levels that went into its creation? Just GM's call?
A: As a default, I would say Success Levels equal
Power Level. That's what's needed to make the item successfully
and it fits the cost structure (2 points per Power Level) nicely.
A secondary question would be what is the Willpower level of the creator.
I would say at least four, just because enchanters/superscientists
tend to be pretty strong willed. Other than that it's basically
a Director's judgment call.
Q: What Power Levels would be appropriate for what
levels of armor provided by Enchanting/Superscience?
A: I would equate it to the damage allocation. A
Power Level Two enchanted armor would deflect an additional Willpower
per Success Level damage points over what it normally does.
Power Level Three would defect an additional twice Willpower per
Success Level, and so on.