The Magic Box FAQ
There's always questions about how things work in a roleplaying game.
Here we have collected some questions and answers that may help clarify things.

Q: If a character starts the game with the Enchanted/Superscience Item Quality, how do you determine the success levels that went into its creation?  Just GM's call?

A: As a default, I would say Success Levels equal Power Level.  That's what's needed to make the item successfully and it fits the cost structure (2 points per Power Level) nicely.  A secondary question would be what is the Willpower level of the creator.  I would say at least four, just because enchanters/superscientists tend to be pretty strong willed.  Other than that it's basically a Director's judgment call.

Q: What Power Levels would be appropriate for what levels of armor provided by Enchanting/Superscience?

A: I would equate it to the damage allocation.  A Power Level Two enchanted armor would deflect an additional Willpower per Success Level damage points over what it normally does.  Power Level Three would defect an additional twice Willpower per Success Level, and so on.

Unisystem

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