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CoA Interviews John Vulich, President of Optic Nerve Studios |
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Continued from previous page... He continues on with the creation process, "so, theyll pick one of the three designs, sometimes they might need a second variation where we kind of do a more refined version or make some adjustments depending on whats going on. In rare instances wed be just totally wrong (laughter) that stand point and well have to revamp what were doing and start from scratch. At that point, we try to bring in actors for a head cast session, if the character wears prosthetics theyre usually pushed to get those done as soon as possible, or whatever the part of the body were casting because its not always their head and teeth, whatever of those we need to do. And from that we start sculptures, we call them positives, theyre like plaster replicas of the actors faces and body parts. Well start doing sculptures and then from that we make negative molds of all the different pieces. Then depending on what kind of materials were using whether its rubber or silicone or urethane, (we) start generating the pieces." But nothing is done without a lot of planning as John explains, "At every step of the process well have little impromptu meetings at the shop and little brain storming sessions where we work out different problems and try to figure out how
And finally at that point things just vary wildly, "sometimes well do mechanical pieces that need to be inserted inside these things. Those guys that specialize in that type of work and theres one guy Larry ODein particularly that I like to work with a lot. We have wigs made often times, sometimes we have hair suits made." With all this complexity what would you guess is the hardest item they have to come up with? "Usually we have these internal helmets that hold the horns on because the horns have to hold up to a lot of fighting and everything. So they have to be rigid enough so where they cant flop around and they have to be somewhat flexible at least, they have to be able to be hit into walls without breaking. So a lot of times theyll be fiberglass with a flexible outer cores and you dont want to hurt people with them so the horns are probably one of the hardest things to engineer on the show just from the stand point of how theyre used."
"In those kind of instances usually we opt for is doing the more elaborate part like around the face, kind of framing it and then keeping the face kind of thin and subtle. I think with him, I know one of my initial ideas, I wanted to be a little bit more wrinkly and older looking but I think they wanted to play off the whole fertility thing in that and wanted to be a little bit more robust looking. I think thats kind of an instance where the demon ties into thematically whats going on in the story because he was kind of feeling old. I think theres an irony of him when he became a demon, you know being a little bit more virile and strong. When I first heard the script I wasnt necessarily thinking of playing off the irony, I was thinking maybe we should make him old and decrepit just to kind of go along with it. And Joss was like, No, I want to be the opposite of that. I want it to actually be more vibrant. because he wanted it to be more of the irony then anything else. Well Im a demon and this is kind of cool because I feel old but this is not good. Again that just shows how the design has to support the story idea." |