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 | Information about Sarah's new movie! The video game adaption "Alice" with Sarah Michelle Gellar as the lead, will have a budget "in the $40 million to $50 million range..."! |
The Hollywood Byte #4: Scott Faye Talks Max Payne and Alice
John Gaudiosi talks to Hollywood producer, Scott Faye, about his two upcoming projects, Max Payne and Alice.
By John Gaudiosi
Hollywood producer Scott Faye (Venom) has been nurturing his two announced video game projects for a long time at Collision Entertainment. Come this May's E3, Max Payne will have been in development for eight years. Alice, based on American McGee's Alice, has been in the Hollywood pipeline for six years and counting. Both movies are in active development and Faye is confident that they'll hit the big screen.
Alice, which has Marcus Nispel (The Texas Chainsaw Massacre) attached as a director and Sarah Michelle Gellar (The Grudge) signed on as the lead heroine, has a completed script by Eric and Jon Hoeber (Montana). Universal Pictures will release the film, which could begin filming as early as this summer. Faye said the film should have a budget in the $40 million to $50 million range, which he said is a "big studio picture, but not a grande studio picture." If all goes well, the film is expected to hit the big screen in 2007.
Faye said that in Hollywood marketing terminology, Alice is a multi-quadrant film, which means it can theoretically open in any quarter of the year. He added that Nispel, who has a very clear visual idea of what Alice will be on screen, wanted to do the film for a price. This decision wasn't based on the financial upside of making a movie for a more modest budget, but because the director likes to challenge himself creatively and because he believes he can do great things without a bloated budget.
"The script that we have now blends the spirit of the original work by Lewis Carroll with American McGee's unique vision of the mythology to create a story that is very compelling," said Faye. "What makes this different from other situations is that we have our Alice and we have a director that has a very visceral sense of how this game world should look on the big screen."
[...]
One of the keys in turning a game into a successful film, according to Faye, is working directly with the game creators. All three of Faye current game projects (one of which I cannot reveal yet), are examples of Faye working with the makers of the game.
"I think there are real opportunities in working in concert with the game companies to create an entertaining adaptation on the big screen that elevates the game franchise," said Faye. "There are also untapped opportunities out there to seamlessly integrate elements from the film back into a subsequent game in the franchise."
If all goes according to plan, the long journeys of Alice and Max Payne will be coming to an end by this time next year. And some time in 2007, both of these games will likely be hitting the big screen.
Read the complete article via the source-link!
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