Main Play Guide: Strategy Guide: In Game Guides: Miscl Guides:
Dungeon Ruins
– Just outside of Brightvale, a left off the Coast Road. You are supposed to
think this is the Gelert Cripts that Prince Tourin sends you to, but it’s
just a big map. You will NEVER be sent here for ANYTHING. It’s a
switch/button puzzle, and it leads basically nowhere. There are a few
treasures, but unless you’re low on np it’s not really worth it. See
treasures for more info. Demons: All types of Skeletons Mountain Passage
– On the coast road to your right, you’re supposed to think this is where
the ore is or that it’s a side quest you don’t have. It traps you. Once
you’re in, you can’t turn around and go out, and instead have to go the
whole length. It drops you in Bogshot Swamp. Nothing will EVER send you into
that passage. It’s mostly a source of mostly lame treasures (see treasures
for more info) and one supernova mote which you can’t get back from without
dying and which can easily be bought before the one fight you NEED them for
in act four. It’s basically a big misdirection trap. Unless you’re the
adventurous type or trying to play a complete game, there’s no point, and
it’s a dangerous place where you WILL die a lot at a certain rip-cord
switchover. You just will. There’s no way around it, it’s trial and error.
So if you choose to do this, save at EVERY save point along the way. Demons: Spyders, all types. Crypt of the Sentries and Exiled
– There are three crypts, and the Fang Necklace
you need is only in one of ‘em. The other two are just traps, but you don’t
get locked in and there are some ok treasures in them. Some better than ok
ones in some cases. They’re both fairly simple puzzles. The Crypt of the
Sentries is definitly worth it, as there are a LOT of cool treasures in
there. See Treasures. Demons:
Skeletons, all types Black Keep Dungeon
– It seems like a something. It’s the doors you wind up in front of when
released from the Black Knight’s fight. You think it’s a shortcut back to
Market Town or a side quest, when in fact it’s a LONG cut to NOWHERE.
However, there’s some neat stuff in there. It’s a color switch puzzle. Have fun.
It’s just simply too complex to explain for a useless, trap area. Besides,
don’t you want there to be SOME challenge to this game? *chuckles* Demons: Restless Spirits Ruined Caves
– The back end of the Ruined Caves, past that jog up off the map is a big
trap. There are 19 treasures in it, and none of them are worth it. This area
traps you with lava, and is also the only section of the game other than the
Hall of Heroes save point glitch that can game over glitch. You fall into
lava, and instead of dying, fall out of the map. You’re now screwed. You
cannot get back in. If you are the adventurous type, check the Treasures
section for more info on our situation with this section. We did not go
through it for the Guide. Demons:
Spyders. And more Spyders Colliseum – There’s one single treasure
in here. There’s nothing else. It’s just a big maze to get you lost. Not
worth it.
Home
:: Trap Areas ::
The
Neopets Team is tricky. If you play the site, you already know that. So here
are the areas they stuck into the game for no reason at all except to take
your time, trap you so you have to finish the whole freakin' thing, and make
you lose track of where you were going. None of these have any reason at
all, all they do is run you around. They in no way contribute or work for
side quests, main quests or the like. ALL they are is places to get some
more money and a few items.
Trap Areas
Restless Spirits
Treasures - 6~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Treasures – 7 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spirit Swords
Restless Spirits
Skull Spirits
Treasures – 9 each
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Little Slorgs
Giant Slorgs
Skeletons, all types
Treasures: 11 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Treasures: 19 (not a one has np in it, but a portion of that number are
actually in the Oubliette) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~